AFTERDEATH

Overview

This project will be done in Flash so that it may be available to a massive online audience. Using a combination of flash actionscript and xml, I will be able to create a tile based game that will have the ability to have a large environment with out taking up to much computer resources.

There will be two parts two the creation of the game itself. The first part is the actual level builder that outputs the map information to an XML file. The second part is the Game environment that imports the actual XML information and draws that information to the screen, adjust the game values, etc.

Level Design

The Environment

The environment will be a third person isometric view styled game. Isometric basically means that "everything is the same." in an Isometric view there is no perspective, so you wont see a road infinitely shink on the horizon. Since the game will be driven in isometrics, the game with some trigonomitry can be built as a tile based game. Tile based games are essencial to low bandwidth and low processing games. (Think Nintendo). However, the look of an isometric view is generally appeazing.

An example, of Isometric view/ tile based games can be found in such games as Sim City 2000 and Diablo I/II.

The UI/Controls

The UI has typical controls of a 3rd person game, with directional arrows as well as and interaction button that serves as the primary interractive button. The UI will take the appearence in both font and style of that of a comic book.